
STPM Information Technology A Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Credit in Mathematics at SPM Level or its equivalent.
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems A Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Credit in Additional Mathematics at SPM Level or its equivalent.
Multimedia Technology / Computer Games Development A Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Pass in Mathematics at SPM Level or its equivalent. * Strong Mathematics would be an added advantage.
Computing & IT
3
RM86,400 (USD 21,610)
FA0364
Internal Degree
Information Technology 2 Passes in A-Level and a Credit in Mathematics at SPM/O-Level/IGCSE.
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems 2 Passes in A-Level and a Credit in Additional Mathematics at SPM/O-Level/IGCSE OR 2 Passes in A-Level including Mathematics
Information Technology 5 Grade B’s in UEC, including Mathematics.
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems 5 Grade B’s in UEC, including Additional Mathematics
Multimedia Technology / Computer Games Development 5 Grade B’s in UEC with a Pass in Mathematics.
Strong Mathematics would be an added advantage
STPM Information Technology A Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Credit in Mathematics at SPM Level or its equivalent. Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems A Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Credit in Additional Mathematics at SPM Level or its equivalent. Multimedia Technology / Computer Games Development A Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Pass in Mathematics at SPM Level or its equivalent. * Strong Mathematics would be an added advantage
Credit in Mathematics at O-Levels Overseas qualification maybe accepted if Mathematics in 12th Grade/ A-Level is comparable to Additional Mathematics at SPM/O-Level/IGCSE. Students can be given preferential entry for ICT related subject in SPM/ O-Level/ IGCSE. Multimedia Technology / Computer Games Development 2 Passes in A-Level and a Pass in Mathematics at SPM/O-Level/IGCSE. * Strong Mathematics would be an added advantage.
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems Passed the APU Foundation programme (minimum CGPA of 2.0) with an acceptable achievement in “Further Mathematics” module and a Credit in Mathematics at SPM/O-Level/IGCSE or equivalent. Passed a Foundation/Matriculation (minimum CGPA of 2.0) with a Credit in Additional Mathematics at SPM/O-Level/IGCSE or equivalent. Multimedia Technology / Computer Games Development Passed a Foundation/Matriculation programme with a minimum CGPA of 2.0, with a Pass in Mathematics at SPM/O-Level/IGCSE and equivalent. * Strong Mathematics would be an added advantage.
Diploma
Diploma from other institutions with minimum CGPA of 2.5 and a Credit in Additional Mathematics at SPM/O-Level/IGCSE or equivalent.
Other
ICT RELATED DIPLOMAS Information Technology Diploma with minimum CGPA of 2.5 and a Credit in Mathematics at SPM level.
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems APU Diploma (minimum CGPA of 2.5) with a Credit in Mathematics or Additional Mathematics at SPM/ O-Level/IGCSE or equivalent.
Multimedia Technology / Computer Games Development Diploma with minimum CGPA of 2.5 and a Pass in Mathematics at SPM level.
* Strong Mathematics would be an added advantage.
IELTS : 5.0
TOEFL PBT : 410-417
TOEFL IBT : 35-45
Pearson (PTE) : 36
MUET : Band 3
MPU 1A Ethnic Relations / Malaysian Studies
MPU 1B Islamic & Asian Civilisation / Bahasa Kebangsaan
Introduction to Management
Introduction to Graphics & Basic 3D Applications
Mathematical Concepts for Computing
Fundamentals of Software Development
Mass Media to Multimedia
Systems Analysis & Design
Digital Image Production
Audio Visual Technology
Web Design & Development
Option Module 1
Professional & Enterprise Development
Developing Interactive Multimedia
Basic 3D Computer Character Modelling
Icon & Time Based Multimedia
Principles of Creative Animation
Intellectual Property, Ethics & Legal Issues
Research Methods For Computing & Technology
Creativity & Innovation
Synthesiser Technology
Multimedia Applications
Digital Audio & Video
Option Module 2
Investigations in Multimedia Technology
Project Management
Multimedia Scripting
Multimedia Streaming
Multimedia Techniques For Animation, Games & Film Effects
Option Module 3
Project in Multimedia Technology
Innovation Management. & New Product Development
HCI & Usability
Advanced 3D Character
Modelling & Animation
Advanced Multimedia
1) Introduction to Object-Oriented Programming or Introduction to Visual Programming
2) Web Applications or Web Multimedia
3) Mobile & Web Multimedia or Advanced Web Multimedia