
This programme is specifically designed to provide:
Knowledge, skills, and abilities required by a technical professional in the field of computer games.
The ability to critically evaluate the design, logic, and implementation of computer games.
Facility with advanced techniques for computer graphics and 3D digital animation.
Audio-Visual Techniques and Media Production
3
RM86,400 (USD 21,610)
A6216
Internal Degree
Information Technology 2 Passes in A-Level and a Credit in Mathematics at SPM/O-Level/IGCSE.
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems 2 Passes in A-Level and a Credit in Additional Mathematics at SPM/O-Level/IGCSE OR 2 Passes in A-Level including Mathematics and a Credit in Mathematics at O-Levels.
Note: Overseas qualification maybe accepted if Mathematics in 12th Grade/ A-Level is comparable to Additional Mathematics at SPM/O-Level/IGCSE. Students can be given preferential entry for ICT related subject in SPM/ O-Level/ IGCSE.
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems 5 Grade B’s in UEC, including Additional Mathematics.
Multimedia Technology / Computer Games Development 5 Grade B’s in UEC with a Pass in Mathematics.
* Strong Mathematics would be an added advantage
UEC Information Technology 5 Grade B’s in UEC, including Mathematics.
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems 2 Passes in A-Level and a Credit in Additional Mathematics at SPM/O-Level/IGCSE OR 2 Passes in A-Level including Mathematics and a Credit in Mathematics at O-Levels.
MATRICULATION/ FOUNDATION Information Technology Passed a Foundation/Matriculation programme with a minimum CGPA of 2.0, with Credit in Mathematics at SPM/O-Level/IGCSE and equivalent.
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems Passed the APU Foundation programme (minimum CGPA of 2.0) with an acceptable achievement in “Further Mathematics” module and a Credit in Mathematics at SPM/O-Level/IGCSE or equivalent.
Passed a Foundation/Matriculation (minimum CGPA of 2.0) with a Credit in Additional Mathematics at SPM/O-Level/IGCSE or equivalent.
Multimedia Technology / Computer Games Development Passed a Foundation/Matriculation programme with a minimum CGPA of 2.0, with a Pass in Mathematics at SPM/O-Level/IGCSE and equivalent.
* Strong Mathematics would be an added advantage.
Information Technology A Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Credit in Mathematics at SPM Level or its equivalent.
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems A Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Credit in Additional Mathematics at SPM Level or its equivalent.
Multimedia Technology / Computer Games Development A Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Pass in Mathematics at SPM Level or its equivalent. * Strong Mathematics would be an added advantage
Multimedia Technology / Computer Games Development 2 Passes in A-Level and a Pass in Mathematics at SPM/O-Level/IGCSE.
* Strong Mathematics would be an added advantage.
Diploma
ICT RELATED DIPLOMAS Information Technology Diploma with minimum CGPA of 2.5 and a Credit in Mathematics at SPM level.
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems APU Diploma (minimum CGPA of 2.5) with a Credit in Mathematics or Additional Mathematics at SPM/ O-Level/IGCSE or equivalent.
Diploma from other institutions with minimum CGPA of 2.5 and a Credit in Additional Mathematics at SPM/O-Level/IGCSE or equivalent.
Multimedia Technology / Computer Games Development Diploma with minimum CGPA of 2.5 and a Pass in Mathematics at SPM level.
* Strong Mathematics would be an added advantage.
IELTS : 5.0
TOEFL PBT : 410-417
TOEFL IBT : 35-45
Pearson (PTE) : 36
MUET : Band 3
MPU 1A Ethnic Relations / Malaysian Studies
MPU 1B Islamic & Asian Civilisation / Bahasa Kebangsaan
Introduction to Management
Introduction to Graphics & Basic 3D Applications
Mathematical Concepts for Computing
Computer Games Level Design
Fundamentals of Software Development
Systems Analysis & Design
Digital Image Production
Introduction to Scripting for 3D Applications
Computer Games Design: Documentation
Option Module 1
Professional & Enterprise Development
Believable Models for Games & Virtual Reality
Computer Games Design: Production and Testing
Mathematics for Computer Graphics
Basic 3D Computer Character Modelling
Computer Graphics
Research Methods For Computing & Technology
Creativity & Innovation
Computer Games Design: High Concept & Preproduction
Imaging & Special Effects
Analogue Games
Games Engines
Investigations in Computer Games Development
Project Management
3D Computer Graphics
Programming Techniques for Animation & Computer Games
Multimedia Techniques For Animation, Games & Film Effects
Option Module 2
Project in Computer Games Development
Innovation Management. & New Product Development
Advanced 3D Character Modelling & Animation
Audio For Computer Games
Option Module 3
1) Introduction to Object-Oriented Programming or Introduction to C Programming
2) Mobile Multimedia & Gaming or MMOG Services & Communities
3) HCI & Usability or Experimental Gameplay